ItemTAG is the item representation before Player picks up it. In other words, to make player taking an item you have to place an ItemTAG into the scene.
It is connected to its corresponding itemObject through the itemObject prefab. See parameters below.
Following are the specific parameters of an itemTAG.
In addition to these parameters you need to set the examineWhenTaken.gms gameMachine into the related ItemTAG parameter. See also premade items.
ExamineWhenTaken.gms
When player want to place back the item he has to press a predefined command that, by default, is the inventory command.
If you want to change this you have to do the following steps:
Change the content of EGP_SHOW_COMMANDSmessage sent using the SendMessage action into the Setup state.
This is used to setup the list of commands that are showed when examining the item (see commands panel)
As you can note the content of the message is a formatted string. The format is CommandName1=Command1|CommandName2=command2|....
In this case the last command is Back=inventory. You can change this with every other command you want.
2. Change the GetInputAction action into the Inspect state. By default the input action set is Inventory, you have to change it with the command you specified into the formatted string above exaplined.