Click on the Edit Widgets combobox droplist button
Select Add widget from the droplist
When you create a Widget object, the created widget is immediately selected.
When a widget is selected an orange border will appear around the widget in the GUI viewport, and its parameters will appear into the Class Properties tool.
Selected Widget
An orange box appears at the borders of the selected widget
When you create a new Widget Object a default Button widget is assigned to it. You can change the widget class by clicking on the WidgetClass parameter in the General section of the Widget Object class properties, as showed into the following image:
A new dialog will appear, containing all the classes available in S2ENGINE HD:
Class Filter
Click here to open the droplist of class filters:
And select Widgets for showing ONLY widget related classes
Type here if you already know the name or part of the name of the class you want, the system will automatically show, in the class list, only classes containing the searching word in their name
Once you have selected, in the class list, the widget class you want to give to the widget object you can click on OK button to apply. The widget object will be automatically converted into the desired widget class and it also will change its icon in the GUI Widgets tool.
WIDGETS HIERARCHY
Widgets can be organized in hierarchies by putting them inside special kind of widgets called Frames.
When you select a widget from the source list you have to click the right-to-left arrow to move the widget into the selection list. Once did this, the widget is considered selected.
If you want to remove the widget from selection list, simply click the left-to-right arrow