This is the group of parameters of the current selected keyframe of the current selected animation.
See Animation Track Panel topic for knowing more about how to add/remove a keyframe into a given animation.
Time: Input box containing the animation time (normalized from 0 to 1) at which the key as been recorded.
If you change the time from the input box the keyframe is translated to a new time.
Event: Name of the event the model owner should send when reaching the keyframe. It can be any string you want.
Prefab: You can choose a prefab that can be spawned when the animation reaches the keyframe.
Pick Node: click on the button to pick a node from the model in model viewport.
The selected node position and orientation will be used as spawn point for the prefab.
Position: The offset from the picked node origin the prefab must be spawned.
Rotation:The orientation offset from the picked node orientation the prefab must have when spawned.
Attach: If you check this, the prefab is attached to the chosen node when spawned.
The following 2 groups of parameters work in case of Blend1D or Blend2D animation types.
They controlif a keyframe event must be fired or not basing on the weight of the source animations composing the blend1D\2D animation.
In other words an event can be fired only if the value of the inputs to the Blend1D\2D animation falls inside a given range.
BlendX param group
Min X: The minimum X input that trigs the event
Max X: The maximum X input that trigs the event
Invert X: Invert the interval on X
In other words an event is fire only if the input X of the Blend is inside [minX.maxX] range if invertX is FALSE or inside [0,minX] and [maxX,1] if invertX is TRUE
BlendY param group
Min Y: The minimum Y input that trigs the event
Max Y: The maximum Y input that trigs the event
Invert Y: Invert the interval on Y
In other words an event is fire only if the input X of the Blend is inside [minY.maxY] range if invertX is FALSE or inside [0,minY] and [maxY,1] if invertX is TRUE