General properties
Terrain LOD
Using this slide you can set how far the terrain must have the highest level of detail.
Higher values mean higher level of detail at an higher computation cost.
Heightmap Bump
When the terrain is rendered, the engine automatically computes a normalmap starting from the heightmap.
This is useful for keeping high details on the terrain surface also in the distance, when the LOD is reduced.
Greater values means less normalmap bumping. Good values usually renge from 1 to 4.
Values less the 1 could produce artifacts due to eccessive normalmapping.
Heightmap Origin
This value represents the vertical origin of the heightmap values.
The default value is 32768 that means the terrain is plasced exactly the half of the maximum range of heightmap values (16 bit).
If you increase this value you will see the terrain to move down, otherwise you will see terrain to move up.
You can set also negative values.
Be careful to change heightmap origin If you have already populated the scene with objects placed on the terrain:
Some object couldn't be correctly replaced and, in some cases, this could prodice a crash.
Terrain Origin
This paramater represents the position of the whole terrain on the XZ plane.
Layer
This is the layer in which you would to put the terrain.
Col Group
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