S2ENGINE HD 2023
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Sculpt

To access the terrain sculpting tool you must click on icon in the terrain editor.
 
 
On top of the sculpt panel there is the following toolbar:
3.4.10.2.1. Sculpt
1

Elevate

1. Elevate
Click this button to open the elevate tool, used for creating depressions or reliefs on the terrain.
3.4.10.2.1. Sculpt
1

Brush

1. Brush
 
Brush radius: Radius of the sculpting brush. It is sized on the resolution of the heightmap (i.e. a radius of 10 means 10 pixels on the heightmap).
 
Brush pressure: Use this parameter to modify the smoothness of the brush.
 
Brush strength:Use this parameter to set how much quickly brush height values must be accumulated on the terrain.
2

Options

2. Options
 
Affect roads: Terrain elevation must affect the roads, i.e. roads elevation follows the terrain elevation.
 
Affect objects: Terrain elevation must affect objects, i.e. object vertical position follows terrain height.
 
Reset elevate: If this nparameter is TRUE when you paint on the terrain its height is reset.
 
2

Smooth

2. Smooth
Click this button to open the terrain smooth tool.
This tool makes the brush to smooth the heightmap heights on which it is painted. 
3.4.10.2.1. Sculpt
1

Brush

1. Brush
 
Brush radius: Radius of the smoothing brush. It is sized on the resolution of the heightmap (i.e. a radius of 10 means 10 pixels on the heightmap).
 
Blur Power: This parameter is used to set how much smooth the brush can perform.
Greater values mean terrain is smmothed quickly.
 
2

Options

2. Options
 
Affect roads: Terrain elevation must affect the roads, i.e. roads elevation follows the terrain elevation.
 
Affect objects: Terrain elevation must affect objects, i.e. object vertical position follows terrain height.
 
3

Step

3. Step
Click this button to open the terrain step tool.
The step tool makes the brush to paint an height value that is picked on the terrain at first click.
3.4.10.2.1. Sculpt
1

Brush

1. Brush
 
Brush radius: Radius of the sculpting brush. It is sized on the resolution of the heightmap (i.e. a radius of 10 means 10 pixels on the heightmap).
 
Brush pressure:Use this parameter to modify the smoothness of the brush.
The following images shows, respectively:
  • the effect using brush pressure = 1 and brush strength = 10
  • the effect using brush pressure=50 and brush strength=10
     
Brush strength:Use this parameter to set how much quickly brush height values must be accumulated on the terrain.


If you set a small pressure value for smoothing the step BUT you set a big value of brush strength, the values are accumulated so quickly that you can loose the snoothing effect of the pressure

The following image shows the effect with brush pressure = 1 and brush strength = 100
2

Options

2. Options
 
Affect roads: Terrain elevation must affect the roads, i.e. roads elevation follows the terrain elevation.
 
Affect objects: Terrain elevation must affect objects, i.e. object vertical position follows terrain height.
 
4

Ramp

4. Ramp
Click this button to open the terrain ramp tool.
The ramp tool makes the brush to create a ramp from a previous position.
To do this:
  • Click on the terrain a first time to set the end position of the ramp
  • Click on the terrain a second time on another place to set the start position of the ramp.
3.4.10.2.1. Sculpt
1

Brush

1. Brush
 
Brush radius: Radius of the sculpting brush. It is sized on the resolution of the heightmap (i.e. a radius of 10 means 10 pixels on the heightmap).
 
Brush pressure: Use this parameter to modify the smoothness of the brush.
 
Brush strength:Use this parameter to set how much quickly brush height values must be accumulated on the terrain.
Ramp is produced by successively apply brush along the ramp line, lower values of brush strength mean less points of application.


If you set a too small brush strength value the ramp could loose continuity.

2

Options

2. Options
 
Affect objects: Terrain elevation must affect objects, i.e. object vertical position follows terrain height.