Impostors cannot have the save material of another knid of object
Terrainmesh cannot have the same material of a meshobject
When sculpting terrain or editing roads scene entities must be freezed
When editor application is minimized and then maximized, it crashes.
Editor crashes if you publish the project without closing all the scenes.
Publishing operation blocks the editor until it finishes.
When you try to add an object (grass clump or decal) by drag and drop to a newly created terrain, part of the terrain goes invisible, it returns visible only saving and reloading the scene.
If you want to save your scene by using SaveAs you must put a .bin at the end of the filename that you choose.
The scene file will go always inside the main folder of your project, whatever you do.
You cannot create terrain 2 times in the same scene.
Sometimes vertex ambient occlusion on models isn't updated after computing
Slope parameter in paint layer doesn't work.
In the model/animation tool If you add a node not beloging to current selected mask to the list of lock nodes editor crashes.