S2ENGINE HD
1.4.6
Official manual about S2Engine HD editor and programming
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Base Class: SceneObject
A Decalobject is an object that generally appears when a Projectile hit a wall. It is pushed on the wall surface representing the effect of the Projectile impact on that surface. Projectile activates automatically a decal, if specified, but, using script, you can also activate and project a DecalObject torward a direction using the ApplyDecal function.
Size | (float) Size of the decal. |
SizeVariance | (float) max variation in size. Decal size is computed by summing the size with some random quantity that can assume values from 0.0 to SizeVariance. |
Material | (material filename) decal material. |
life | (float) decal life time, in millisecond. For example a value of 5000 means that decal is destroyed after 5 seconds. |
Displace | (float) Distance of decal from the wall. Do not modify, reserved to the system. |
onWater | (bool) if true the decal is generated only on water plane. |
surfID | ID for overlapping decals sorting. Decals with greater values overlap smaller ones. |
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