S2ENGINE HD
1.4.6
Official manual about S2Engine HD editor and programming
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Base Class: Entity
This object is a special kind of entity that represents a character of the physical system. When instanced Character requests the physics system to create a physical character. The shape is defined automatically, it is character shape.
dims:
(vector3) used to define the extension of the collision shape.offset:
(vector3) used to define the position of the collision shape respect the origin of the object.coltype:
(enum) unused (character has always character shape).Character also has other params that are common to some other entities:
mass:
(float) mass of the character.elasticity:
(float) restitution force, acting on the opposite direction of the character movement when it collides something.staticFriction:
(float) static friction force, acting when object doesn't move.dynamicFriction:
(float) dynamic friction force, acting when object moves.For more informations about Characters see Physics.
Handnode | (string) name of the node representing a hand of character. |
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