Make Your Game, Play Your Game
In the previous tutorial we showed how to create a new project from scratch, how to create a new scene in the project and how to start working with terrains. In this tutorial we’ll show how to manage texture resources and add base texture to our terrain.
In this tutorial I’ll show how to import a scene made with old S2ENGINE HD 1.03.00 version inside a project created with S2ENGINE HD 1.4.0.
In this tutorial I’ll show you how to create a new project and starting to develop it. First click on “NewProject…” button in the “File” menu, as showed into the following image.
Hi guys, I’ve just posted on Youtube a new video that shows how to create a transition between clear and stormy weather that runs during the gameplay only when a particular event happens (for example when player enters a volume…).
We have released a small tutorial about how to write a script for instantiating barrel rigid bodies “on the fly” by clicking a key.
Hi guys, In this video tutorial I’ll explain how to export a Collada file from Max and import it into S2ENGINE HD 1.3.0. Enjoy and Stay Tuned!
Hi, In the last day I’ve made some tests trying to obtain a river effect using the tool already available into the editor.
Today I would like to draw your attention on a clever, ingenious 3dsmax plugin made by my friends in Raylight. It is one of the most powerful (maybe the best) unwrappers available for the Autodesk package.
We have just completed the first quick start tutorial on the S2engine official wiki. It shows how to build a scene exploration demo from scratch. It is complete of terrain, vegetation, night and day cicle and player/camera characters with collisions and physics.
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