Make Your Game, Play Your Game
CORE [NEW] Added parameter “EnterCount” to Swicth class object [IMPROVEMENT] Now MusicTrigger can fade out a music on a given channel if no music file is specified for that channel [BUG FIXED] variable for “Axis” parameter in “RotateTo” GameMachine action isn’t set the first time action is executed [IMPROVEMENT] Now Timers store elapsed time when …
CORE [BUG FIXED] Crash if you use switch object class and then run game simulation without placing a camera [IMPROVEMENT] Check for preventing SmoothFrameRate parameter to be 1 [BUG FIXED] It is impossible to clear “prefab” parameter (in “prefab” and “class” tools) using “x” button [IMPROVEMENT] Improved accuracy of models animation track timeline when adding/selecting …
CORE [NEW] Added possibility to choose the axis of alignment when checking the “align to world” object placing option [BUG FIXED] Crash when selecting an object by picking it from Object pick dialog and after remove it from the picked objects list and press OK on the pick dialog [IMPROVEMENT] Now “Targets” parameter of SetFlags …
CORE [NEW] Now when a new object is placed into the scene it is automatically assigned to the currently selected layer [BUG FIXED] When disabling selection of a layer and a new object is placing, this collides with the unselectable layer [NEW] Added “refresh Prefab” option into project browser [IMPROVEMENT] When attaching an object to …
CORE [IMPROVEMENT] When you clone a object hierarchy with a single parent object, Only the parent of the cloned object is selected improving placement [BUG FIXED] After restarting level, somteimes framerate is not well synchronized (frame stuttering). [BUG FIXED] UV coordinates layout debug layer into ModelViewport is inverted on V axis [BUG FIXED] pos, rot, …
CORE [BUG FIXED] “Rename” option of the assets browser doesn’t work for Folders [BUG FIXED] If you rename an asset with the same name it has before, the browser loses the asset [NEW] “MoveTo” option of the assets browser now works also on Folders [BUG FIXED] Normalmap on cubeObjects doesn’t work [BUG FIXED] Block Rain …
CORE [BUG FIXED] On radeon cards 2d clouds shader doesn’t work well
CORE [BUG FIXED] Crash when resetting the collision mesh of an object into prefab editor [BUG FIXED] In some cases No skin mesh imported from FBX file when CollapseFBX option is checked [BUG FIXED] When blending animations between 2 states in a GameMachine for the first time, the animations aren’t blended well [BUG FIXED] When …
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