WeaponTAG is the weapon representation before Player picks up it. In other words, to make player taking a weapon you have to place a weaponTAG into the scene.
It is connected to its corresponding
weapon through the
weapon prefab. See parameters below.
Following are the specific parameters of an weaponTAG.
Weapon
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NumBullets
<TODO>: Insert description text here...
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WeaponCaption
<TODO>: Insert description text here...
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CaptionTexture
<TODO>: Insert description text here...
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ActionCommand
<TODO>: Insert description text here...
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Event related parameters
<TODO>: Insert description text here...
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ObjectsToAwake
<TODO>: Insert description text here...
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ObjectsToSleep
<TODO>: Insert description text here...
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