WeaponTAG is the weapon representation before Player picks up it. In other words, to make player taking a weapon you have to place a weaponTAG into the scene.
It is connected to its corresponding
weapon through the
weapon prefab. See parameters below.
Following are the specific parameters of an weaponTAG.
![1](drex_bullet_1.png) Weapon
|
![2](drex_bullet_2.png) NumBullets
<TODO>: Insert description text here...
|
![3](drex_bullet_3.png) WeaponCaption
<TODO>: Insert description text here...
|
![4](drex_bullet_4.png) CaptionTexture
<TODO>: Insert description text here...
|
![5](drex_bullet_5.png) ActionCommand
<TODO>: Insert description text here...
|
![6](drex_bullet_6.png) Event related parameters
<TODO>: Insert description text here...
|
![7](drex_bullet_7.png) ObjectsToAwake
<TODO>: Insert description text here...
|
![8](drex_bullet_8.png) ObjectsToSleep
<TODO>: Insert description text here...
|