Vegetation LayersIn S2Engine it is possible to paint on terrain a layer of objects grouped following some rules stored in a resource called vegetation layer (vgl).
The rules objects are placed in a vegeation layer are desgined to follow some features existing in nature with a bit of randomness, in order to give the same feeling of real life vegetation.
Vegetation layers are stored inside vegetation assets (.vgl file).
CREATING VEGETATION LAYER ASSET
To create a new Vegetation asset:
Vegetation is created by iterating 4 features that correspond to the 4 types of objects a vegetation mask supports and to the 4 groups of the Vegetation editor panel:
To know how to edit these features of the vegetation asset see Vegeteation editor topic.
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