The Vegetation Editor can be opened in 3 ways:
 Vegetation file
Here you can:
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Read the path of the vegetation asset
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Save the asset clicking on  button
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 Grass parameters
Here you can set the parameter for the grass section of the vegetation:
The grass object is placed every Density pixels on the vegetation mask. (see Vegetation Layers topic).
So greater values mean less density. Valid values range from 1.
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 Trees parameters
The Trees section allows the loading of 4 different types of tree that are randomly chosen when painting the vegetation.
Here you can set the parameters of the trees sectrion of the vegetation asset:
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The first tree prefab you can set
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The second tree prefab you can set
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The third tree prefab you can set
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The fourth tree prefab you can set
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Tree objects are placed every [MinDensity, MaxDensity] pixels of the mask, where [MinDensity, Max Density] is a range from MinDensity to MaxDensity integers.
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Tree objects are placed every [MinDensity, MaxDensity] pixels of the mask, where [MinDensity, Max Density] is a range from MinDensity to MaxDensity integers.
It is not necessary to specify all 4 objects as different prefabs and it is not necessary to specify all objects
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 Plants parameters
The Plants section allows the loading of 4 different types of plant that are randomly chosen when painting the vegetation.
Here you can set the parameters of the plants section of the vegetation asset:
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The first plant prefab you can set
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The second plant prefab you can set
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The third plant prefab you can set
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The fourth plant prefab you can set
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Minimum number of plants that can be placed around a tree. It ranges starting from 0.
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Maximum number of plants that can be placed around a tree. It ranges starting from 0. It must be >= than Min Number.
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Minimum distance of the plants from the tree (expressed in pixels on the vegetation mask). The distance is chosen randomly for every plant in the range [MinDistance, MaxDistance].
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Maximum distance of the plants from the tree (expressed in pixels on the vegetation mask). The distance is chosen randomly for every plant in the range [MinDistance, MaxDistance].
It is not necessary to specify all 4 objects as different prefabs and it is not necessary to specify all objects
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 Stones parameters
The Stones section allows the loading of 4 different types of stone that are randomly chosen when painting the vegetation.
Here you can set the parameters of the stones section of the vegetation asset:
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The first stone prefab you can set
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The second stone prefab you can set
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The third stone prefab you can set
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The fourth stone prefab you can set
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Minimum number of stones that can be placed around a tree. It ranges starting from 0.
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Maximum number of stones that can be placed around a tree. It ranges starting from 0. It must be >= than Min Number.
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Minimum distance of the stones from a plant (expressed in pixels on the vegetation mask). The distance is chosen randomly for every stone in the range [MinDistance, MaxDistance].
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Maximum distance of the stones from a plant (expressed in pixels on the vegetation mask). The distance is chosen randomly for every stone in the range [MinDistance, MaxDistance].
It is not necessary to specify all 4 objects as different prefabs and it is not necessary to specify all objects
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