The Player Character is provided, by default, with a pre-made GameMachine that is set-up for a First Person game type.
This gameMachine has parameters that are useful for customizing some First Person features:
![1](drex_bullet_1.png) Run FOV
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![2](drex_bullet_2.png) Walk FOV
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![3](drex_bullet_3.png) Aim FOV
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![4](drex_bullet_4.png) Walk Speed
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![5](drex_bullet_5.png) Run Speed
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![6](drex_bullet_6.png) Strafe Speed
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![7](drex_bullet_7.png) Lamp smooth
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![8](drex_bullet_8.png) Engage Dist Max
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![9](drex_bullet_9.png) Engage Dist Min
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![10](drex_bullet_10.png) Max Tired Amount
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![11](drex_bullet_11.png) Score Object
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![12](drex_bullet_12.png) Jump Height
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![13](drex_bullet_13.png) Lamp Command
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![14](drex_bullet_14.png) Engage Command
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Player GameMachine Technical Details
| from this point the topic is for advanced users
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