Targets are objects used for indicating to the Player a certain point to reach.
During the game they are showed using a 2d image on the HUD and optionally they can also show the distance in meters to the target point.
Reaching a target means the player is close to it within a certain radius.
When a target is reached it can optionally send an event/message to a given object (for example a
COMPLETED_MISSION to the current
mission).
The following is the complete list of the parameters specific for a ntarget class object:
captionIcon
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showDistance
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distanceFont related parameters
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iconSize
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DestroyWhenTaken
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DestroyRange
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Event related parameters
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ObjectsToAwake
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ObjectsToSleep
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