Targets are objects used for indicating to the Player a certain point to reach.
During the game they are showed using a 2d image on the HUD and optionally they can also show the distance in meters to the target point.
Reaching a target means the player is close to it within a certain radius.
When a target is reached it can optionally send an event/message to a given object (for example a
COMPLETED_MISSION to the current
mission).
The following is the complete list of the parameters specific for a ntarget class object:
![1](drex_bullet_1.png) captionIcon
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![2](drex_bullet_2.png) showDistance
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![3](drex_bullet_3.png) distanceFont related parameters
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![4](drex_bullet_4.png) iconSize
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![5](drex_bullet_5.png) DestroyWhenTaken
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![6](drex_bullet_6.png) DestroyRange
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![7](drex_bullet_7.png) Event related parameters
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![8](drex_bullet_8.png) ObjectsToAwake
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![9](drex_bullet_9.png) ObjectsToSleep
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