States

 
As said, a state is a collection of actions.
Actions are executed one after the other in sequence, every frame (unless the action everyframe parameter is uncheck, see actions).
When all actions terminate (this means that all actions of the state have everyframe parameter uncheck), a FINISHED event is fired by the FSM itself.
 
To create a new state see GameMachine Graph Viewport
 
To edit a created state (add new actions, change its name and color) see  state tab in FSM editor topic.