Sounds

As for the input commands you can assign to player character some specific sounds corresponding to specific actions.
 
Following is the list of supported sound slots until now, you can find them into the Audio section of the player character class parameters:
6.3.1.3. Sounds
1

Take Item sound

1. Take Item sound
<TODO>: Insert description text here...
2

Take weapon sound

2. Take weapon sound
<TODO>: Insert description text here...
3

Take ammo sound

3. Take ammo sound
<TODO>: Insert description text here...
4

Take document sound

4. Take document sound
<TODO>: Insert description text here...
5

Inventory Show sound

5. Inventory Show sound
<TODO>: Insert description text here...
6

Inventory Hover sound

6. Inventory Hover sound
<TODO>: Insert description text here...
7

Inventory use Sound

7. Inventory use Sound
<TODO>: Insert description text here...
8

Inventory examine sound

8. Inventory examine sound
<TODO>: Insert description text here...
9

Inventory examine Doc sound

9. Inventory examine Doc sound
<TODO>: Insert description text here...
10

Lamp switch Sound

10. Lamp switch Sound
<TODO>: Insert description text here...
11

Notify mission sound

11. Notify mission sound
<TODO>: Insert description text here...
12

Locked item sound

12. Locked item sound
<TODO>: Insert description text here...
13

Hit sound

13. Hit sound
<TODO>: Insert description text here...
14

Hearth sound

14. Hearth sound
<TODO>: Insert description text here...
15

Notify map sound

15. Notify map sound
<TODO>: Insert description text here...