When you divide a game in more than one level you could need to keep some game data from a level to another.
An example is the player state as showed in the previous topic.
But you could need persistent data of other objects in the scenes.
For example imagine a document in an adventure game, imagine that the same document exists in the first 3 levels of your game, if player pick-up this document in the first level it must disappear in subsequent levels, otherwise if player doesn't pick-up it in the first level it must appear in the subsequent level.
In this case we say that the object must become persistent.
To make an object persistent:
Insert it in all level among which it must be persistent, also be sure it has the same settings in all levels.
Check the parameter persistentState in the object settings in all levels:
Remember that the persistentState parameter must be check in the object in all levels.
In the above example of the document, you should insert the document object in all 3 levels and set the persistentState parameter in the document object of all 3 levels.