GameMachine Editor

 
In this topic we will show how the GameMachine editor works, for learning what a GameMachine is we suggest to see GameMachine programming topic.
The GameMachine editor is composed by 2 elements as showed into the following image:
3.4.5. GameMachine Editor
1

FSM editor

1. FSM editor
This is the tool for editing nodes of the FSM graph and managing variables and events. See FSM editor topic.
2

Graph Viewport

2. Graph Viewport
This is the viewport in which you can edit the FSM graph, adding new states, connecting them with transition and adding events. See Graph Viewport topic