To do this select the light and open the
class panel(if it is not already opened).
The class panel contains the properties of the current selected object.
In the case of a light there are some specific parameters (see
staticLight).
The most important are showed into the following image (see staticLight for a detailed description of all parameters):
Light color
Use this colorbox for changing the color of the light
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Spotlight inner radius (a.k.a. field of view)
Use this slider to change the inner FOV (i.e. the minimum radius of the spot) of the light in the case it is a spotlight.
The inner FOV must be less than the FOV, it works only if light is a spotlight.
It is expressed in Degrees.
InnerFOV: 80, FOV:90
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InnerFOV: 0 FOV:90
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Projection type of light
This combobox is used for choosing if light must be omni or spot.
It has 2 values:
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cube: the light is an omni light (default)
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persp: the light is a spotlight
The spotlight is always orientated along the Z axis
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Light Radius
Radius of the light, i.e. the maximum range of influence of the light.
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Intensity of the light
Use this slider to set the light intensity, greater values mean more powerful light.
Values must start from 0.
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Spotlight outer radius (a.k.a. field of view)
Use this slider to change the outer FOV (i.e. the maximum radius of the spot) of the light in the case it is a spotlight.
It is expressed in Degrees.
FOV: 30, InnerFOV: 0
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FOV: 100, InnerFOV: 0
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