[NEW] Added parameter “EnterCount” to Swicth class object
[IMPROVEMENT] Now MusicTrigger can fade out a music on a given channel if no music file is specified for that channel
[BUG FIXED] variable for “Axis” parameter in “RotateTo” GameMachine action isn’t set the first time action is executed
[IMPROVEMENT] Now Timers store elapsed time when serialized.
[NEW] Added paramater musicVOlume to “MusicTrigger” object class
[NEW] Added paramater musicVOlume to “MusicSwitch” object class
[IMPROVEMENT] Now triggers work using their bbox if no target volume is set
[BUG FIXED] when an object uses gamemachine with a single state playing an animation, for certain models the object playing the animation disappears when starting game simulation.
[BUG FIXED] when resetting the values of “SM2Class”, “SH2Class” and “SK2Class” parameters in the Import dialog, they are emptied.
[IMPROVEMENT] Now, when saving the state of an object during saving game state, current states of object gameMachine are also saved.
[IMPROVEMENT] Now it is possible to play global sounds on 4 different channels
[NEW] Added “SerializeStates” option in GameMachine for saving the current states of a gameMachine in a Game State.
[NEW] Added action “FlushShadowmapCache” in GameMachine
[BUG FIXED] Engine sometime crashes when renaming an object
[BUG FIXED] Engine crashes when re-importing an animation that is playing using GameMachine
[BUG FIXED] Engine sometime crashes when flock objects are instanced and game simulation is started.
[NEW] Added animation inspector
[NEW] Added animation retargeting tool in models editor
[NEW] Added “GetModelNodeFromSource” action in GameMachine
[IMPROVEMENT] Now Wireframe visualization works also for Skinned models
[IMPROVEMENT] Now Wireframe visualization works also for terrain meshes objects
[IMPROVEMENT] Now Wireframe visualization works also for grass and clouds objects
[IMPROVEMENT] Now Wireframe visualization works also for particle system objects
[BUG FIXED] Wireframe visualization doesn’t work well for hierarchical models
[BUG FIXED] Some raycasting operations in editor are perturbed by global rain object
[IMPROVEMENT] Added brush sphere in placement tool
[IMPROVEMENT] Improved placement tool painting
[NEW] Added shortcuts for “Rotate 90 X”, “Rotate 90 Y” and “Rotate 90 Z” tools
[IMRPOVEMENT] Now selected objects are drawed with outlines
[IMRPOVEMENT] Now selected object materials are drawed with outlines
[IMPROVEMENT] Now the system checks for duplicated entries when configuring shortcut keys
[BUG FIXED] GUI Widgets treelist wrong scrolling when selecting an item below collapsed parent items
[IMPROVEMENT] Added paramneters “motionSpeed” and “facingSpeed” to AIGetMotionInfo action
[NEW] Introducing The “Resource Files Table” for speeding up reference updating when using “MoveTo” and “Rename” operations on Project resource files.
[NEW] Added option “ShowReferences” in the dropdown menu of project assets. Thanks to “Resource Files Table” it lets you to see file links to other files.
[NEW] Added “GenerateResourceTable” option inthe main menu for re-generating the Resource files table every time you want.
[BUG FIXED] If you delete an asset and close the engine by saving all unsaved assets, next time you open the editor, the asset file is still in the project.
[BUG FIXED] Some wav files loading make engine crashing
[BUG FIXED] Align on X axis tool inverts object faces on some orientations
[BUG FIXED] If you try to attach an object, already attached to a parent object, to another object, the new link isn’t applied when testing the game or reloading the scene.
[IMPROVEMENT] Faster (about 20x) game simulation (F7) startup
[BUG FIXED] Track, river and fence tools don’t resize in the correct way.
[BUG FIXED] Alpha test particle systemn not showed into prefab viewport
[NEW] Added new action “SetPositionFromObjectByDistance” in GameMachine
[NEW] Added new action “AIDeleteObject” in GameMachine
[BUG FIXED] lights make engine to crash on Intel HD 520 cards
[NEW] AIEnableSense now has parameters that can be set using variables.
EASY GAME PACK
[NEW] Added “captionRescaleDistance” parameter in EnemyCharacter object class
[NEW] Added “HitSound” parameter into player class
[NEW] Added “LowHealth parameter into player class
[NEW] Added “AutoRecovery” and “AutoRecoverySpeed” parameters into PlayerCharacter class
[NEW] Added “LowHealthTexture” and “LowHealthNormal” parameters into PlayerCharacter class
[NEW] Added “HitSound” parameter into enemyCharacter class
[IMPROVEMENT] Improved marine character game machine
[NEW] Added the possibility to change player aiming cross basing on weapon
[NEW] Added the possibility to change player picking icon basing on item to grab
[IMPROVEMENT] Improved blood particle system look.