[BUG FIXED] Crash if you use switch object class and then run game simulation without placing a camera
[IMPROVEMENT] Check for preventing SmoothFrameRate parameter to be 1
[BUG FIXED] It is impossible to clear “prefab” parameter (in “prefab” and “class” tools) using “x” button
[IMPROVEMENT] Improved accuracy of models animation track timeline when adding/selecting keys
[IMPROVEMENT] Recompiled in VisualStudio 2017
[BUG FIXED] When renaming/moving an animation asset, modelscript asseets containing a reference to that animation lose speed multiplier and keyframes values
[BUG FIXED] When renaming/moving a prefab asset, modelscript assets containing a reference to that prefab aren’t updated
[BUG FIXED] When renaming/moving a prefab asset, Game Machine assets containing a reference to that prefab aren’t updated
[BUG FIXED] Crash when re-saving an asset preview image with different size from previous preview image
[NEW] Added possibility to use variable for “time” parameter into PhyKinematicDisplace and PhyCharacterDisplace actions
[BUG FIXED] Input section in class parameters not visible
[NEW] Added CompareVec3 action in GameMachine
[BUG FIXED] Crash when deleting a cutscene and a track of the cutscene is selected
[BUG FIXED] Missed autokey icon texture
[BUG FIXED] Autosave doesn’t save unsaved resource files
[BUG FIXED] Runtime archives bigger than 2GB don’t work
[IMPROVEMENT] Improved object markers system in editor
[IMPROVEMENT] New camera visualization (3d model replaces 2d marker image)
[BUG FIXED] Crash when the game is tested in debug mode (F6) and Physics debug info is showed
[BUG FIXED] Crash when the game is tested in debug mode (F6) and object markers are showed
[IMPROVEMENT] Added a default mass for vehicle class (when it is instanced) in order to avoid crashes if mass is not set before setting the vehicle body
[BUG FIXED] When starting game test and an animator object is selected and its curve is ahowed the engine crashes
[NEW]PhySetCollisionMask action added in GameMachine
[BUG FIXED] “Align to world” tool icons missed
[BUG FIXED] Output of GetCloserObject action is boolean, must be string
[BUG FIXED] Output of GetCloserObject action is wrong
[NEW] Added “GetObjectCustomID” action in GameMachine
[NEW] Added “SetObjectCustomID” action in GameMachine
[NEW] Added new procedural tile class “Wall“
[NEW] Added new procedural tile class “Floor“
[NEW] Added new procedural tile class “Stair“
[NEW] Added new procedural tile class “Column“
[NEW] Added new procedural tile class “Roof“
[BUG FIXED] local lights on Particle systems aren’t computed properly
[NEW] Added parameter “staticShadowmap” to staticlights for adding possibilityto make staticlights to draw only shadowmaps for static geometry speeding-up rendering
[BUG FIXED] Sometimes it happens that objects in hierarchy aren’t linked after level loading
[BUG FIXED] Particle system rendering artifacts on AMD Radeon 19.7.2 driver version
[IMPROVEMENT] Now if you have checked the “snapToGrid” option and move and object on one axis the snapping affects only that axis (It works only in worldSpace translations).
[BUG FIXED] Crash when closing/opening the prefabViewport and a projectile is instanced by another object contained by the prefabViewport
[IMPROVEMENT] Now you can set a variable for “TargetObject” parameter of “Orbit” Action in GameMachine
[IMPROVEMENT] Added parameter “everyframe” to “GetEulerFromVector” action in GameMachine
[IMPROVEMENT] Now when “Raycast” or “Pick” actions fail the “GetHitInfo” action returns the ray endpoint as hit point.
[IMPROVEMENT] Improved aiming precision of the FPSPlayer and the TPSPlayer included into the basic asset packages
[BUG FIXED] “IsPlayer” parameter doesn’t work for any object class
[BUG FIXED] When renaming / moving assets their reference in other assets isn’t updated in some cases.
[IMPROVEMENT] Added possibility to set variable for “object” and “node” parameters of the “nodeLookAt” action in GameMachine
[IMPROVEMENT] Added possibility to set variable for “object” parameter in “rotateNode” action
[NEW] Added “GetObjectParam” action in GameMachine
[NEW] Added “GetObjectLayer” action in GameMachine
[IMPROVEMENT] Added parameter “node” into PhyObjectSetCollideFlag action
[IMPROVEMENT] Faster sorting of drawing primitives during rendering
[IMPROVEMENT] Improved decals scaling
[NEW] Added Voxel Lightmaps
[BUG FIXED] When changing the name of an asset or moving it into another folder its reference isnt’t updated into the GameMachine owned by an object instanced into the scene.