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Tutorials

Make Your Game, Play Your Game

tut_start

START

Learn how to start using S2ENGINE HD by knowing editor interface, creating a new project from scratch, creating a new scene, placing object inside it and run your first game simulation.

tut_terrain

TERRAIN

Learn how to create a new terrain, import an heightmap, sculpt and paint it, insert and edit roads, create a new vegetation layer and paint it.

tut_project

PROJECT

Learn how to create and manage a project in S2ENGINE HD, how to use the assets browser, how to place and manage objects inside scenes, how to configure editor, engine and input mapping.

tut_fx

FX

Learn how to configure Time of days and weather conditions, how to improve your scene look by editing post-processing effects just like screen colorization, lens flares, bloom, exposure and tone-mapping

tut_script

SCRIPTING

A rich repository of scripting examples that let you to learn how to code game logic, gui widgets for creating your game and customize it.

tut_gameMachine

GAME MACHINE

Learn how to edit Finite State Machines for crearting the logic of your game without coding, using states and events. Learn how to create player and AI logic, how to create HUDs, how to use triggers, start curtscenes, and much more…

tut_asset

ASSETS

Learn how to import static and skinned models, how to import animations and prepare them for the use, how to inspect resources, create new materials and edit them.

tut_cs

CUTSCENES

Learn how to use the cutscene editor for creating exciting cinematics for your game.

tut_sdk

SDK

A set of examples about how to create new classes interfacing them with the engine framework, how to write editor plugins, how to write game packages, and more…